#pragma once
#include "MovingLocationShader.h"
#include "glm/ext.hpp"
#include "glm/glm.hpp"

class AutoRotateCameraShader : public MovingLocationShader
{
  public:
    AutoRotateCameraShader(const string& vertexShaderSource,
                           const string& fragmentShaderSource)
        : MovingLocationShader(vertexShaderSource, fragmentShaderSource)
    {
    }
    

    mat4 createViewMatrix() override;
};